The Blue Mountain Throng
PLAYER NAME
Connor Guille
CAMPAIGN GENERALS
Name - Thori Grimlisson – Dwarf Lord
Signature Item – Tail Biter (enchanted axe)
Brief description – after the death of his brother Snelli in
an unfortunate smelting accident, Thori had the leadership of his throng thrust
upon him. Proven on the training ground and in the tavern but as yet
un-blooded, this exceptionally young Dwarf Lord must lead his historically
peaceful clan into a time of war.
Name - Borm Skuddifind – Dwarf Thane
Signature Item – The Banner of the Blue Mountain
Brief description – close friend of Snelli and has developed
a deep seated fear of heavy machinery since witnessing the unfortunate demise
of his dear friend. Borm was chosen by Snelli to bear the Standard of the Blue
mountain – although largely a ceremonial role at the time he was given this
honour. Borm is determined that he will not let his clan down and will fight to
the death to protect the Banner entrusted to him.
Name - Kazgar Borgosson – Runesmith
Signature item –
Little Lucy (enchanted War-Hammer
Brief Description – Kazgar is not of the Blue Mountain Clan,
in fact nobody knows where he came from. Kazgar was found wandering the
borderlands of the Blue mountain, lost and with absolutely no idea who he was
or how he got there. His only memory was how to forge the powerful runes for
which dwarf runesmiths are so famed. He was quickly accepted into the Blue
Mountain Hold and made a name for himself as one of the most prolific ale
drinkers around. Beloved by all Kazgar will fight and die for his adopted clan.
CAMPAIGN REGIONS
Name :Zhafar
lowlands
Region rules : Plain
Description: the outlying areas surrounding the Blue
Mountain, used primarily for farming, also cut through by the river Zhafar,
used by the Blue Mountain Clan to transport it’s goods to the sea for trade.
Name: The
Hinterlands
Region Rules : badlands
Description: sitting between the mountain itself and the
plentiful lowlands , the hinterlands are
almost wholly devoid of life. Many rumours abound as to how this came to be but
no one can be sure. The Dwarfs of the blue mountain tend not to venture here,
and children in the hold are told stories of trolls and the like roaming the
badlands, in order that they may be too afraid to ever visit.
Name: The Blue
Mountain Pass
Region rules: mountainous
Description: this pass sweeps straight up to the gates of
the Blue Mountain hold itself. Narrow and intimidating it is this pass that has
historically rendered the mountain almost impregnable. It is largely to blame
for the clans ignorance of warfare over the years: only a few warriors are
needed to defend this narrow pass and the veteran “Old Guard” do it without the
need to divert the craftsmen of the mountain from their labours.

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