Showing posts with label Melvin Campbell. Show all posts
Showing posts with label Melvin Campbell. Show all posts

Friday, 12 December 2014

Gameweek 11 - Round Up

GAMEWEEK 11

Sorry for the delay on getting this round-up out the door, Gameweek 12 will also follow this post. It was a quiet week for this one as a lot of people were off enjoying the fruits of christmas parties so only 2 games were played but they were just as important nonetheless.

Melvin (Wood Elves) vs Simon (Lizardmen)
Unknown Region
Wood Elf Victory
Melvin has gone on to extend his lead at the top, however this game looked close until Melvin managed to turn everything around at the death.

Gareth (Orcs & Goblins) vs Jack (Bretonnia) vs Mark (Beastmen)
Triumph & Treachery
Unknown Region
Orc & Goblin Victory
Gareth is quickly becoming our guilds T&T master and has gained his title Mr T&T like a boss. The game was complete carnage and the majority of combats ended up being one corner of the table with Jack's Bretonnian's charging the full length of the table whilst the Beastmen turned around to stomp on them.

OVERALL STANDINGS
Melvin     43
Hendrik    34
Francis     34
Ben     30
Simon     28
Mark     25
Jack    23
James     22
Will B     17
Henry     14
Gareth    14
Will S     10
Sam     10
Fred     6
Hugh     6

Monday, 10 November 2014

Tainted Blood of the Innocent - Round Up

The dust had settled and the armies fighting for supremacy on the Tainted Blood of the Innocent table had either been victorious or scattered in defeat. The Wood Elves had done well protecting Shael from the horror of Malagor but the Elf couldn't find the infamous Beastman during the battle - even though his corruptive presence was all consuming. The battalion of Empire present at the battle had struck a deal with the Wood Elves to protect her from harm but a mighty Terrorgheist had nearly brought her death before she vanished from the table... Much too the beasts dismay. That was when Shael was at her closest to finding Malagor and she could even see his matted fur joining ranks with the undead, but the Terrorgheist had spoilt her revenge.

Malagor in the mean time had joined forces with the undead, as he wanted to surprise the tainted sister by not being part of the Beastmen ranks. But his plan back-fired, it seemed that the sister could sense his whereabouts, and after she fled the Terrorghiest Malagor knew he needed to take flight and find where she had vanished too in the mayhem.

Shael had retreated back to her allies lead by Lord Loec but they had been cut off by the unlikely combination of a Dark Elf and Lizardmen army standing in their way. The battle was already in full flight when she rematerialised on the battle field but Loec was standing strong against the onslaught and it wasn't long until Malagor took flight from his Vampire allies and made an alliegence  with the Dark Elves of Naggaroth.

In the end however Shael escaped her death and Malagor remained unscathed in the combat. Shael's blood was still pumping and Malagor was still chasing her through the forest of dinge like a possessed monster.

The Wood Elves ended up taking victory after their dark brethren's battle prowess fell to pieces in front of them and the Lizardmen were also overturned due to the Wood Elves ability to run rings around their opponents. Although the victory was not a landslide and their were a fair few Dark Elf and Lizardmen infantry that would live to fight another day and in these dark times you need evey man you can get.

The Undead were victorious in a distant part of the Forest of Dinge and did well to repell a marauding unit of Gors and Minotaurs from ripping their entire battle line apart. However the Mortis Engine stepped in and struck fear into the Gor making them flee and chasing them down. The Empire were unlucky as they had set up a line of the finest Empire marksmen only for them not to get much decent shooting away. In the end however their was a last ditch attempt to claim the centre of the table as Gorgarronn and his Bestigors piled into a unit of Flagellants only to be flanked by Halberdiers. In the end a stalemate but the forces if U death had stolen the victory.

GAME ROUND UP
James (Dark Elves) vs Mevlin (Wood Elves) vs Will S (Lizardmen)
Triumph & Treachery table 1
Final T&T Paychest
Melvin - 1200    Will S - 350    James - 200 
Total Gold Earned
Melvin - 13    Will S - 4    James - 2

Hendrik (Vampire Counts) vs Sam (Empire) vs Mark (Beastmen)
Triumph & Treachery table 2
Final T&T Paychest
Hendrik - 1200    Mark - 950    Sam - 300
Total Gold Earned
Hendrik - 13    Mark - 10    Sam - 4

GOLD STANDINGS
Hendrik    33
Francis    30
Melvin    28
Ben    27
Simon    25
Mark    19
James    17
Jack    15
Will B    13
Sam    10
Henry    6
Will S    4
Janek    4
Gareth    4
Fred    4
Luke    2
Hugh    1
   

Sunday, 26 October 2014

Shaar's Wrath - Ben's Round-Up

So the first part of the Months End games has been played and Ben has successfully defended the Cursed Orb again. Shaar the vampire is in serious trouble now, Mannfred will surely know that he has failed him... Melvin's Wood Elves ran it close and I'll post his round-up of the game when he gets it too me. On with the report:

Pre-Game
 
Mel tried to steal turn 1 and failed on a 5.

Having lost to him recently with a combat army using vanguards and knowing he had to attack me to get the orb I went with a gunline - 4 warmachines and 2 units of quarrelers with two combat blocks and 4 gyros. He went his usual mix of scout / archer units, a big unit of Eternal Guard with stubborn, 3 Treekin, a dragon and rider, 2 eagles , 2 wardancer units, a lvl 4 on life (or whichever the one with dwellers is) . He also had an ambushing treeman and a unit of dryads with another mage in them. Shaar went with a unit of wardancers.


Early game

The dwarf warmachines with help from a brand new master engineer opened up some devastating fire killing the dragon with the first stone from a grudgethrower. The scout archer units were hit hard by organ gun fire whilst the gyros tried to block the eagles and failed miserably with their bombing runs. Knowing he'd place a poisoned wood in the middle of my deployment zone I took the rune of safe passage on my Lord with the ironbreakers and placed them in it safe from the dangerous terrain tests.

He charged in a unit of archers into my organ gun and an eagle into my gyro on the left. His combat blocks moved up towards mine and my quarrelers. He moved his treekin around the right flank slowly towards a unit of longbeards waiting there.

Not much magic the first few turns - I tried to eat dwellers and failed.

His scouts killed my organ gun and ran into my engineer. I sent a second gyro in to help him. My 2nd organ gun kills his other eagle. More fire from all my units thins his combat blocks down further and I start trying to drop grudgethrower rocks onto his level 4 but Look out Sir keeps saving him.

Turns 2-4


I wipe out his chaff (2 eagles, 2 skirmisher units) for the loss of 2 gyros, a master engineer and an organ gun but still have 2 grudgethrowers and an organ gun (all runed up) left and now he has no chaff to throw at them. His 2 units of wardancers with characters charge my 2 units of quarrelers who stand and shoot.

His big unit of Eternal Guard charge my Lord with Ironbreakers frontally whilst his ambushing Treeman who can charge the turn he arrvies!!! charges them in the rear! Ugly! His treekin charge my Longbeards who fear nothing being old grumblers! The longbeards combat res the treekin easily and run them down before reforming. The main combat is my Lord with ironbreakers and runesmith, versus his treeman and Eternal Guard. The ironbreakers and lord outmatch the spearmen (but he keeps getting off the toughness buff on them with stops me tearing through them). The treemans thunderstomps do the most damage. He wins combat 4 or 5 rounds in a row but my banner makes me stubborn.

The big unit of quarrelers wipe out the wardancers and importantly the dragon rider to get all those lovely points! The other quarrelers get wiped out by wardancers with the vamp.

The big play comes turn 4 where my now free gryo flies to his backfield and flames his archer unit hiding his sniper and level 4. It removes enough models so Look out Sir no longer applies. My two grudgethrowers hit perfectly wiping out his level 4 and sniper instantly and killing the last archers. Unbelievably his dryads and caster fail to roll the 3+ ambush roll all game and never turn up! So he's left with only the vampire as a mage on the table.

In the main combat I charge my longbeards into this remaining Eternal Guard flank and he charges them in the flank with his remaining wardancer unit and characters. In the last round of combat we had time to complete my ironbreakers are finally wiped out defending their Lord nobly for so many turns even though they had a treeman in the rear and 3 ranks of Eternal Guard with toughness 5 or 7 depending on buffs pretty much the whole game. Losing the ironbreakers meant my lord was no longer stubborn but thanks to the charge by the longbeards I'm able to wipe out his Eternal Guard and win combat by 3 or 4., 1 of his units with characters in flees leaving the treeman facing my Lord and runesmith and the longbeards about to reform to face the vampire.

Had we played a final turn and his dryads arrived it would have been close as he would have tried to combat res kill my Lord but we had to call it then.

Thursday, 16 October 2014

Gameweek 5 - Round Up

GAMEWEEK 5

So we're already half way through month 2 and the games are heating up! We've also got a few new additions to the campaign that I'll be detailing soon, including Henry (Skaven), Janek (Bretonnia), Sam (Empire) and Gareth (Orcs & Goblins). They're all starting up their Warhammer hobbies and will be cutting a name for themselves in the campaign to start earning the Gold! So without any further adew here are the games:

Melvin (Wood Elves) vs Mark (Beastmen)
Darklands
Wood Elves Victory
The Darklands rule proved useful for the Beastmen, but in the end the Wood Elves outwitted and outshot the lousy beasts.

Hendrik (Vampire Counts) vs Will S (Lizardmen)
Desert
Vampire Counts Victory
Looked very close, but Hendrik squeezed a victory at the end.

James (Dark Elves) vs Ben (Dwarfs)
Forested
Dark Elves Victory
After loosing his Cauldron of Blood early on, the Dark Elves managed to clinch the victory. However the Dwarfs have fought a lot of Elves recently!

Simon (Lizardmen) vs Francis (Empire)
Unknown?
Empire Victory
Looks like House Gausser is becoming a force to be reckoned with! Stay tuned!!!

OVERALL STANDINGS

Ben    23
Melvin    23
Francis    19
James    17
Hendrik    15
Simon    15
Mark    14
Jack    13
Will S    12
Will B    10
Sam    4
Luke    2


Friday, 10 October 2014

Gameweek 4 - Round Up

GAMEWEEK 4

The Cursed Orb has been captured and we've all got back to playing weekly campaign games. Melvin and Ben happened to draw each other and other their alliance on the Orb table they had to pitch their Dwarfs and Wood Elves against each other. So here are the four games that took place:

Francis (Empire) vs Hendrik (Vampire Counts)
Darklands
Empire Victory

Ben (Dwarfs) vs Melvin (Wood Elves)
Desert
Wood Elf Victory

Jack (Bretonnia) vs James (Wood Elves)
Darklands
Wood Elf Victory

Mark (Beastmen) vs Simon (Lizardmen)
Marsh
Lizardmen Victory


OVERALL STANDINGS

Ben    22
Melvin    18
Simon    14
Francis    14
Jack    13
Mark    12
Hendrik    12
James    10
Will B    10
Will S    10
Sam    4
Luke    2


I'll be working on the next 'Months End' scenario over the weekend, so any thoughts about the last, or perhaps ideas for it then let me know!


Thursday, 9 October 2014

The Cursed Orb - Round Up

THE CURSED ORB - ROUND UP

So the Cursed Orb has been found! And found by none other than Ben and his mighty Dwarfs who managed to smite a Scar-Veteran within the Crypt at the last moment. Additionally everybody else managed to get involved as the Orb cast lightning onto the other tables, blowing up units and ruining battle plans... Sorry about that! If anybody has any reports or thoughts about the games that they played and would like to post them here then send them over too me and I'll make sure they're here for everyone to read over. We had three definite players on the Cursed Orb Scenario table, however we had to have a 'General Off!' to determine who else would be joining them as Simon, WillB & Hendrik all had a joint total of 8 Gold. This meant that their finest champions had to fight each other man on man (or Ogre on Vampire), and the victor would make their way to the big game - which left Simon Scar-Veteran victorious as he took no damage and dealt a lot out in return.

THE CURSED ORB SCENARIO - PLAYERS

Ben (Dwarfs)
Spent - 6 Gold

Melvin (Wood Elves)
Spent 15 Gold!!!

James (Dark Elves)
Spent 9 Gold

Simon (Lizardmen)
Spent ? Gold

Ben and Melvin made an allegiance, whilst James and Simon also raised arms together on the other side of the table. The Crypt was placed in the centre of the table and as far as I could tell, all hell broke loose! When the players have done a write up of the game I'll post it here for everybody to read, however in the end Ben's Dwarf Lord Magnar fought long and hard but eventually smote Simon's Scar-Vet down low. The Orb has been captured by the mighty dwarf throng of Grimlokson!!!

Congratulations to Ben, I'm sure the other players will be seeking swift revenge in the weeks to come.

ROAD TO THE ORB SCENARIO - PLAYERS

Francis (Empire)
Spent - 0 Gold

Hendrik (Vampire Counts)
Spent - 0 Gold

Will B (Ogre Kingdoms)
Spent - 0 Gold

Jack (Bretonnia)
Spent - 0 Gold

Sam (Empire)
Spent - 0 Gold

Mark (Beastmen)
Spent - 0 Gold

Nobody spent any gold for these scenarios as it seemed everyone was 'banking' on future games... Could be a beneficial choice, we shall see! We all managed to get 1 game completed, and each of us managed another half a game until we had to head off to the restaurant.

Francis (Empire) vs Hendrik (Vampire Counts)
Francis managed to sniper Hendrik's Vampire on Turn 2. Ouch! Time to crumble away...
Empire Victory

Jack (Bretonnia) vs Sam (Empire)
Knight on Knight action, but the knights in multicoloured fleur de lys won this one!
Bretonnia Victory

Will B (Ogre Kingdoms) vs Mark (Beastmen)
One word... CARNAGE
Beastmen Victory

Hendrik (Vampire Counts) vs Will B (Ogre Kingdoms)
These guys managed a few turns but in the end called it a draw.
Draw

Francis (Empire) vs Jack (Bretonnia)
These guys managed a few turns but as far as I'm aware called it a draw.
Draw

Gareth (Beastmen) vs Sam (Empire)
Gareth took control of the Beastmen with a bit of assistance and we managed two turns before we had to call time.
Draw

OVERALL STANDINGS

Now I'm going off of information that I've got written down so if anything doesn't add up then let me know and I'll make an amendment.

Ben    21   Orb
Melvin    14
Jack    12
Simon    11
Hendrik    11
Will B    10
Will S    10
Mark    10
Francis    8
Sam    4
James    3
Luke    2

Friday, 3 October 2014

Gameweek 3 - Round Up

GAMEWEEK 3

So we've had the last few games before 'The Cursed Orb' starts on Sunday and we've got some definitive leaders!!! So here are the details of the games that were played:

Mark (Beastmen) vs Luke (Lizardmen)
No Region Rules
Beastmen Victory

James (Dark Elves) vs Simon (Lizardmen)
Marshes
Dark Elf Victory

Jack (Bretonnia) & Will B (Ogre Kingdoms) vs Ben (Dwarfs)
Forest
Dwarf Victory

Melvin (Wood Elves) vs Hendrik (Vampire Counts)
Valley/Gorge
Wood Elf Victory


OVERALL STANDINGS

Melvin    16    (The Cursed Orb Scenario)
Ben    13    (The Cursed Orb Scenario)
Will S    10    (The Cursed Orb Scenario)
James    9    (The Cursed Orb Scenario)
Hendrik    8    (The Cursed Orb Scenario Pending)
Will B    8    (The Cursed Orb Scenario Pending)
Simon    8    (The Cursed Orb Scenario Pending)
Jack     6  
Mark    5
Francis    2
Luke    2

So Melvin, Ben, Will S & James are our four players for the Cursed Orb! So get your troops ready, Hendrik, Will B & Simon are all potentially on the table and we'll differentiate players by General killed...

See you Sunday troops!

Mark

Thursday, 25 September 2014

Gameweek 2 - Round Up

GAMEWEEK 2

Keep on rolling! We had another 4 games going on last night, and a few early leaders have come to the fore. We'll be meeting next Thursday for Gameweek 3 and then we'll be heading off to Darksphere to play, 'The Cursed Orb'! There's gonna be all kinds of Warp Lightning madness...

Ben (Dwarfs) vs Simon (Lizardmen)
Cavernous
Dwarf Victory (Slaan went down a hole!)

Will S (Lizardmen) vs Hendrik (Vampire Counts)
Darklands
Lizardmen Victory

Mark (Beastmen) vs Melvin (Wood Elves)
Forested
Wood Elf Victory

James (Dark Elves) & Jack (Bretonnia) vs Will B (Ogre Kingdoms)
Forested
Draw


Overall Standings

Will S    10
Melvin    9
Ben     7
Hendrik     7
Will B      7
Simon    6
Jack     5
James     3
Francis    2
Mark     2
Luke    0
Henry    0

Again if you've got any pictures / reports / funny stories send them over to my email or post them into the comments :)

See ya'll next week
    

 

Thursday, 18 September 2014

The Shadow Troupe of Loec - The Players

Army Title

The Shadow Troupe of Loec

Player Name

Melvin Campbell


Army Summary

Ariel the embodiment of the Goddess Isha and Queen of the Asari is troubled, the forest is restless even angry, the waystones protecting the Asari from the Wildwood are failing, the land is imbalance and it is beyond her power to right it. After spending 12 days and nights in meditation seeking council from her patron Isha goddess of the earth she receives the much awaited revelation…Destruction and the end of the Asari way of life is on the horizon.

This catastrophe couldn’t of came at a worse time for the Asari, it is the onset of winter Orion ashes has just been scatters in the eternal glade and he will not be reborn again until the summer, most of the Treeman Ancients slumber, the forest is at its lowest ebb. Ariel knows if she doesn’t act now then this will not just be the end of the Asari way of life but of all things…

She summon the troubled one…She summons the shadow….She summons Loec.

Campaign Generals

Name: Loec The Shadow

Army Entry: Lv4 Spellweaver

Signature Item: Channeling Staff

History: After returning home from a hunting expedition to find his family estate in ruins and every member of his family put to the sword by green skin raiders. Loec consumed by rage at his inability to protect them and sicken to the point of madness with grief at their loss, dedicates the next hundred years of his existence to punishing those with deadly consequences who would dear to threaten the safety of Atheil Loren.

While gaining much renown for always being at the forefront of the most dangerous battles or turning back raiding forest spirits out of the Wild Wood that’s managed to slip by the magical defences of the Wood Elf realm. Loec eventually comes to be known by the Asari as The Shadow in patronage to the elven god of Shadows, whether this is due to the fact the tragic events of his life that have left a shadow over his heart or the zeal in which he puts Atheil Lorens enemies to the sword none can say but it is a brave elf indeed who can bare to hold contact with his pain filled stare…

After many years of solitude and bloodshed Loec becomes disillusioned and unfulfilled with life in Atheil Loren, finally deciding after much deliberation to leave his home and start a fresh. What starts as whispered rumours of his leaving, spreads like wildfire through the populace and what started as one mans journey for a fresh start or even possible redemption…soon becomes a political movement to start a new Wood elf colony for those likeminded elves and forest spirits who either through boredom, grief or seeking fame & fortune wish for a new start away from Atheil Loren flock to his banner.

Summoned to the court of the Ever Queen on the eve of his departure Loec is greeted in person by the lady of the wood, mesmerised by the majesty of the God Isha incarnate he stares dumb founded into her deepless green eyes and there he sees visions of the destruction of Atheil Loren, his people scattered to the wind like grains of sand and the Oak of eternity that gives all Loren it's power broken and scorched at his feet, he see the End of all things

"Loec you must defend our sacred realm from the impending darkness from without while we prepare from within...but it is winter, Orion slumbers and we are weak. You must give us the time to muster our defences if this disaster is to be averted, our fate lies in your hands. 

It is a heavy burden I charge you with but do not despair my son for I impart on you these acorns from the Eternal Oak so while you are a far from Athel Loren the forest will always be with you."

With unerring determination and a will of iron the Shadow Troupe Of Loec depart to avert the impending darkness...


           
Name: Kaleith

Army Entry: Glade Captain

Signature Item: Hail Of Doom Arrows

History: Kaleith is an accomplished warrior in his own right, a diplomat supreme, easily liked by all in equal measure weather noble or common elf. He is the light to Loec dark, the plunging pool for the newly forged rage that is Loec, sworn blood brother since there early indoctrination into the Glade Guard having saved each other’s life a dozen times over. Kaleith is Loec most trusted advisor and the only family left to him now.


Name: Eldrazor

Army Entry: Waystalker

Signature Item: Bow of Loren

History: Eldrazor owes Loec a life pact after the fiery elf faced down a rampaging treeman who had escaped his bound in the Wildwood and beset the Waystalker. Eldrazor has never forgotten this pact, many a foolish enemy has thought they were swinging the killing blow to end Loec’s life, only to be brought crashing down by the unerring accuracy of Eldrazor bow.

Regions

Name: The Forest of  Loren

Region: Forested

Rule: Entangled Wood

History: Athel Loren is the magical realm of the Wood Elves and is the oldest Forest in the Old World. It is a magical, but dark and haunted place where malicious spirits roam through the twisted undergrowth and tiny darting shapes flit between the trees on the edge of vision. The Forest itself is like a single consciousness and is aware of all that occurs within its boundaries. It is perfectly willing to crush any that enter its borders, whether they have evil intentions or not.

Name: The Brionne Marshes

Region: Marshes

Rule: Perilous Advance

History: The river Brionne enter Athel Loren from the South creating great marsh land for miles around protecting the Forests south eastern border. Many a desperate enemy has tried to negotiate this perilous terrain to approach Athel Loren unawares only to find themselves bogged down and easy targets for the bows of the Wood Elves.

Name: The Dessert of Woe

Region: Dessert

Rule: Incinerating Heat

History: It is one of Loec most successful strategies to have his enemies chase his mobile army into the scorching heat of the dessert to then turn around and riddle them with arrows while they struggle to keep up the moment of their charge in the incinerating heat of The dessert of Woe, before returning to the safety of forest once again.