"On this night, the moons of Morrsleib and Mannsleib align, the horror of the Geheimnisnacht endures and Nagash rises...
Nothing will be the same - ever - again."
THE SETTING
Geheimnisnacht Colliding is a monstrous scenario which includes every player taking part in 'The Impending Darkness' and is based in parallel with the events happening at 'The Nine Daemons' which is the battle swirling around the resurrection of Nagash. The scenario puts the players at the precipice of Nagash's return and reveals a bitter twist that sees Shaar, who is now wanted dead by Mannfred, aligning with the Chaos Gods and attempting to throw Arkhan and his previous master's plans into turmoil. For if the Gods of the north can prevent Nagash from returning, or potentially weakening him, then their everlasting glory will come to pass without any real opposition. Shaar however has chosen a new path with his new masters, but he is not sure whether he'll live past the gods plans to make a new existence - he can only hope that he isn't torn apart by the magical power soon to be invested in him.
THE SCENARIO
Shaar has ventured up the steep slopes of the Blustery Peak, a spindly mountain which in times of great magical storms glows green with the power of sickly Warpstone. The peak would have been mined by the Skaven long ago if they could but make a machine big enough and precise enough to drill the peak without it completely collapsing in on itself. Most say that the peak is a shard of Morrsleib that fell from the moon thousands of years ago when its lunar orbits first began, and only on Geheimnisnacht does its true nature come to light. The Players will be attacking the peak in an attempt to stop the Vampire, who they have wrongly been informed, is attempting to summon a great host of Undeath - but that could not be further from the truth.
Geheimnisnacht Colliding is a Triumph & Treachery game with a few differences, firstly there will be 6 teams of players. Each team will consist of players of the same alignment *if possible* and reach a total of 3000Pts per allegiance. The table itself will be a tremendous 8' by 8' mega battlefield with Shaar in the centre preparing to wreak havoc on the incantations resurrecting Nagash. Shaar himself has his own pre-turn phase which will see him blasting opposing armies to pieces and raising the dead in an attempt to protect himself, this will be done by randomly determining a team that will get to use him for that turn. The rest of the game will run like a normal game of Triumph & Treachery until the third turn which, in this case, is when the moons align.
Once this happens, the battlefield divulges into a magical hurricane... Every wizard will become a Loremaster and each magic phase will use 4D6 as opposed to 2D6, in a similar way to a standard Storm of Magic game. This is to represent the sudden injection of raw magic that is wracking the battlefield and the peak that Shaar is standing on. And now it is game set to see if Shaar and the Chaos Gods can have any say in stopping the rise of Nagash, or whether their attempts have boiled down to nothing... We'll have to wait and see!
THE PACK
You can find the pack by clicking the link above.
DARKENING OF THE LANDS - REGION RULES
So we've all got used to using the Region Rules in our games, but now as the setting is darkening and the dark lord is returning it's time for the lands of the Warhammer World to feel the full force of impending war. Each region maintains their 'Generic' region rule and gains the additional rules that can be found in this pack. Each is slightly different and offers up a few gaming amendments in an attempt to make fighting at this time ever so slightly more perilous.

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