So the first part of the Months End games has been played and Ben has successfully defended the Cursed Orb again. Shaar the vampire is in serious trouble now, Mannfred will surely know that he has failed him... Melvin's Wood Elves ran it close and I'll post his round-up of the game when he gets it too me. On with the report:
Pre-Game
Mel tried to steal turn 1 and failed on a 5.
Having
lost to him recently with a combat army using vanguards and knowing he
had to attack me to get the orb I went with a gunline - 4 warmachines
and 2 units of quarrelers with two combat blocks and 4 gyros. He went
his usual mix of scout / archer units, a big unit of Eternal Guard with
stubborn, 3 Treekin, a dragon and rider, 2 eagles , 2
wardancer units, a lvl 4 on life (or whichever the one with dwellers is)
. He also had an ambushing treeman and a unit of dryads with another
mage in them. Shaar went with a unit of wardancers.
Early game
The
dwarf warmachines with help from a brand new master engineer opened up
some devastating fire killing the dragon with the first stone from a
grudgethrower. The scout archer units were hit hard by organ gun fire
whilst the gyros tried to block the eagles and failed miserably with
their bombing runs. Knowing he'd place a poisoned wood in the middle of
my deployment zone I took the rune of safe passage on my Lord with the
ironbreakers and placed them in it safe from the dangerous terrain
tests.
He charged in a unit of archers into my organ gun
and an eagle into my gyro on the left. His combat blocks moved up
towards mine and my quarrelers. He moved his treekin around the right
flank slowly towards a unit of longbeards waiting there.
Not much magic the first few turns - I tried to eat dwellers and failed.
His
scouts killed my organ gun and ran into my engineer. I sent a second
gyro in to help him. My 2nd organ gun kills his other eagle. More fire
from all my units thins his combat blocks down further and I start
trying to drop grudgethrower rocks onto his level 4 but Look out Sir
keeps saving him.
Turns 2-4
I wipe out his
chaff (2 eagles, 2 skirmisher units) for the loss of 2 gyros, a master
engineer and an organ gun but still have 2 grudgethrowers and an organ
gun (all runed up) left and now he has no chaff to throw at them. His 2
units of wardancers with characters charge my 2 units of quarrelers who
stand and shoot.
His big unit of Eternal Guard charge my Lord
with Ironbreakers frontally whilst his ambushing Treeman who can charge
the turn he arrvies!!! charges them in the rear! Ugly! His treekin
charge my Longbeards who fear nothing being old grumblers! The
longbeards combat res the treekin easily and run them down before
reforming. The main combat is my Lord with ironbreakers and runesmith,
versus his treeman and Eternal Guard. The ironbreakers and lord outmatch the
spearmen (but he keeps getting off the toughness buff on them with stops
me tearing through them). The treemans thunderstomps do the most
damage. He wins combat 4 or 5 rounds in a row but my banner makes me
stubborn.
The big unit of quarrelers wipe out the
wardancers and importantly the dragon rider to get all those lovely
points! The other quarrelers get wiped out by wardancers with the vamp.
The
big play comes turn 4 where my now free gryo flies to his backfield and
flames his archer unit hiding his sniper and level 4. It removes enough
models so Look out Sir no longer applies. My two grudgethrowers hit
perfectly wiping out his level 4 and sniper instantly and killing the
last archers. Unbelievably his dryads and caster fail to roll the 3+
ambush roll all game and never turn up! So he's left with only the
vampire as a mage on the table.
In the main combat I charge
my longbeards into this remaining Eternal Guard flank and he charges them
in the flank with his remaining wardancer unit and characters. In the
last round of combat we had time to complete my ironbreakers are finally
wiped out defending their Lord nobly for so many turns even though they
had a treeman in the rear and 3 ranks of Eternal Guard with toughness 5 or
7 depending on buffs pretty much the whole game. Losing the
ironbreakers meant my lord was no longer stubborn but thanks to the
charge by the longbeards I'm able to wipe out his Eternal Guard and win
combat by 3 or 4., 1 of his units with characters in flees leaving the
treeman facing my Lord and runesmith and the longbeards about to reform
to face the vampire.
Had we played a final turn and his
dryads arrived it would have been close as he would have tried to combat
res kill my Lord but we had to call it then.
Showing posts with label The Shadow Troupe of Loec. Show all posts
Showing posts with label The Shadow Troupe of Loec. Show all posts
Sunday, 26 October 2014
Tuesday, 14 October 2014
Shaar's Tribulation - 2.0
Shaar knew this wasn't going to be easy... The Wood Elves were capricious and arrogant and would most likely kill any one that even had an aura of evil - he would have to be on top of his game to fool the Elves. But they had a weakness, thanks to the betrayal of Magnar Grimlokson.
Shaar
knew he needed to use this happening in his favor and began planning a devious
scheme to win the elves over and get them to fight for him without realising
their folly, but the Vampire needed to be careful these were not the simple
minds of the humans. Shaar began by changing his physical form using dark
magics, turning him into one of the fey with flowing hair and blue eyes - he repulsed
at the sight of himself and cursed at his plight. He hoped that Nagash would be
the first to thank him for his assistance, but deep down he knew that there was
a fat chance of that, all the glory would fall to Mannfred and that made his
skin crawl with hate.
But
he paused and thought about his plan, "Time will show them all", he
muttered to himself as he cleaned his grubby face revealing the pale elfish
skin beneath.
Shaar
had until the next full moon until his transition would falter and disappear so
needed to dispose of a Wood Elf to gain the right attire and work on his
intellect and dialect - the Bretonnian accent was very difficult to shake even
after hundreds of years. But if everything was in place he knew his plan
couldn't fail, firstly he needed to track down some Dwarfish armour from the
Orb battlefield. His next objective would be to run bloodied and screaming into
the Wood Elves encampment, shrieking that his family and brethren had been
butchered by the Dwarfs - and that an unknown green ball of energy had
disintegrated their fledging outpost.
If
all went to plan Loec would be enraged, first by the defiance against his kin
and then the memory of the betrayal. Surely even an Elf wouldn't think twice
about waging war anew against the Dwarfs, the wounds would still be hurting and
fresh. And if they didn't believe him then he would have evidence of Dwarfish
armour and steel - and then he would play his part in the battle until the time
is right to dissapear with the Orb.
It
will finally be his...
Thursday, 18 September 2014
The Shadow Troupe of Loec - The Players
Army Title
The Shadow Troupe of Loec
Player Name
Melvin Campbell
Army Summary
Ariel
the embodiment of the Goddess Isha and Queen of the Asari is troubled,
the forest is restless even angry, the waystones protecting the Asari
from the Wildwood are failing, the land is imbalance and it is
beyond her power to right it. After spending 12 days and nights in
meditation seeking council from her patron Isha goddess of the earth she
receives the much awaited revelation…Destruction and the end of the
Asari way of life is on the horizon.
This
catastrophe couldn’t of came at a worse time for the Asari, it is the
onset of winter Orion ashes has just been scatters in the eternal glade
and he will not be reborn again until the summer, most of the Treeman
Ancients slumber, the forest is at its lowest ebb. Ariel knows if she
doesn’t act now then this will not just be the end of the Asari way of
life but of all things…
She summon the troubled one…She summons the shadow….She summons Loec.
Campaign Generals
Name: Loec The Shadow
Army Entry: Lv4 Spellweaver
Signature Item: Channeling Staff
History:
After returning home from a hunting expedition to find his family
estate in ruins and every member of his family put to the sword by green
skin raiders. Loec consumed by rage at his inability to protect them and sicken to the point of madness with grief at their loss,
dedicates the next hundred years of his existence to punishing those
with deadly consequences who would dear to threaten the safety of Atheil
Loren.
While
gaining much renown for always being at the forefront of the most
dangerous battles or turning back raiding forest spirits out of the Wild
Wood that’s managed to slip by the magical defences of the Wood Elf
realm. Loec eventually comes to be known by the Asari as The Shadow
in patronage to the elven god of Shadows, whether this is due to the
fact the tragic events of his life that have left a shadow over his
heart or the zeal in which he puts Atheil Lorens enemies to the sword
none can say but it is a brave elf indeed who can bare to hold contact
with his pain filled stare…
After
many years of solitude and bloodshed Loec becomes disillusioned and
unfulfilled with life in Atheil Loren, finally deciding after much
deliberation to leave his home and start a fresh. What starts as
whispered rumours of his leaving, spreads like wildfire through the
populace and what started as one mans journey for a fresh start or even
possible redemption…soon becomes a political movement to start a new
Wood elf colony for those likeminded elves and forest spirits who either
through boredom, grief or seeking fame & fortune wish for a new
start away from Atheil Loren flock to his banner.
Summoned
to the court of the Ever Queen on the eve of his departure Loec is
greeted in person by the lady of the wood, mesmerised by the majesty of
the God Isha incarnate he stares dumb founded into her deepless green
eyes and there he sees visions of the destruction of Atheil Loren, his
people scattered to the wind like grains of sand and the Oak of eternity
that gives all Loren it's power broken and scorched at his feet, he see
the End of all things
"Loec
you must defend our sacred realm from the impending darkness from
without while we prepare from within...but it is winter, Orion slumbers
and we are weak. You must give us the time to muster our defences if
this disaster is to be averted, our fate lies in your hands.
It
is a heavy burden I charge you with but do not despair my son for I
impart on you these acorns from the Eternal Oak so while you are a far
from Athel Loren the forest will always be with you."
With unerring determination and a will of iron the Shadow Troupe Of Loec depart to avert the impending darkness...
Name: Kaleith
Army Entry: Glade Captain
Signature Item: Hail Of Doom Arrows
History:
Kaleith is an accomplished warrior in his own right, a diplomat
supreme, easily liked by all in equal measure weather noble or common
elf. He is the light to Loec dark, the plunging pool for the newly
forged rage that is Loec, sworn blood brother since there early
indoctrination into the Glade Guard having saved each other’s life a
dozen times over. Kaleith is Loec most trusted advisor and the only
family left to him now.
Name: Eldrazor
Army Entry: Waystalker
Signature Item: Bow of Loren
History:
Eldrazor owes Loec a life pact after the fiery elf faced down a
rampaging treeman who had escaped his bound in the Wildwood and beset
the Waystalker. Eldrazor has never forgotten this pact, many a foolish
enemy has thought they were swinging the killing blow to end Loec’s
life, only to be brought crashing down by the unerring accuracy of
Eldrazor bow.
Regions
Name: The Forest of Loren
Region: Forested
Rule: Entangled Wood
History: Athel Loren is the magical realm of the Wood Elves and is the oldest Forest in the Old World.
It is a magical, but dark and haunted place where malicious spirits
roam through the twisted undergrowth and tiny darting shapes flit
between the trees on the edge of vision. The Forest itself is like a
single consciousness and is aware of all that occurs within its
boundaries. It is perfectly willing to crush any that enter its borders,
whether they have evil intentions or not.
Name: The Brionne Marshes
Region: Marshes
Rule: Perilous Advance
History:
The river Brionne enter Athel Loren from the South creating great marsh
land for miles around protecting the Forests south eastern border. Many
a desperate enemy has tried to negotiate this perilous terrain to
approach Athel Loren unawares only to find themselves bogged down and
easy targets for the bows of the Wood Elves.
Name: The Dessert of Woe
Region: Dessert
Rule: Incinerating Heat
History:
It is one of Loec most successful strategies to have his enemies chase
his mobile army into the scorching heat of the dessert to then turn
around and riddle them with arrows while they struggle to keep up the
moment of their charge in the incinerating heat of The dessert of Woe,
before returning to the safety of forest once again.
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