Showing posts with label Will South. Show all posts
Showing posts with label Will South. Show all posts

Monday, 10 November 2014

Tainted Blood of the Innocent - Round Up

The dust had settled and the armies fighting for supremacy on the Tainted Blood of the Innocent table had either been victorious or scattered in defeat. The Wood Elves had done well protecting Shael from the horror of Malagor but the Elf couldn't find the infamous Beastman during the battle - even though his corruptive presence was all consuming. The battalion of Empire present at the battle had struck a deal with the Wood Elves to protect her from harm but a mighty Terrorgheist had nearly brought her death before she vanished from the table... Much too the beasts dismay. That was when Shael was at her closest to finding Malagor and she could even see his matted fur joining ranks with the undead, but the Terrorgheist had spoilt her revenge.

Malagor in the mean time had joined forces with the undead, as he wanted to surprise the tainted sister by not being part of the Beastmen ranks. But his plan back-fired, it seemed that the sister could sense his whereabouts, and after she fled the Terrorghiest Malagor knew he needed to take flight and find where she had vanished too in the mayhem.

Shael had retreated back to her allies lead by Lord Loec but they had been cut off by the unlikely combination of a Dark Elf and Lizardmen army standing in their way. The battle was already in full flight when she rematerialised on the battle field but Loec was standing strong against the onslaught and it wasn't long until Malagor took flight from his Vampire allies and made an alliegence  with the Dark Elves of Naggaroth.

In the end however Shael escaped her death and Malagor remained unscathed in the combat. Shael's blood was still pumping and Malagor was still chasing her through the forest of dinge like a possessed monster.

The Wood Elves ended up taking victory after their dark brethren's battle prowess fell to pieces in front of them and the Lizardmen were also overturned due to the Wood Elves ability to run rings around their opponents. Although the victory was not a landslide and their were a fair few Dark Elf and Lizardmen infantry that would live to fight another day and in these dark times you need evey man you can get.

The Undead were victorious in a distant part of the Forest of Dinge and did well to repell a marauding unit of Gors and Minotaurs from ripping their entire battle line apart. However the Mortis Engine stepped in and struck fear into the Gor making them flee and chasing them down. The Empire were unlucky as they had set up a line of the finest Empire marksmen only for them not to get much decent shooting away. In the end however their was a last ditch attempt to claim the centre of the table as Gorgarronn and his Bestigors piled into a unit of Flagellants only to be flanked by Halberdiers. In the end a stalemate but the forces if U death had stolen the victory.

GAME ROUND UP
James (Dark Elves) vs Mevlin (Wood Elves) vs Will S (Lizardmen)
Triumph & Treachery table 1
Final T&T Paychest
Melvin - 1200    Will S - 350    James - 200 
Total Gold Earned
Melvin - 13    Will S - 4    James - 2

Hendrik (Vampire Counts) vs Sam (Empire) vs Mark (Beastmen)
Triumph & Treachery table 2
Final T&T Paychest
Hendrik - 1200    Mark - 950    Sam - 300
Total Gold Earned
Hendrik - 13    Mark - 10    Sam - 4

GOLD STANDINGS
Hendrik    33
Francis    30
Melvin    28
Ben    27
Simon    25
Mark    19
James    17
Jack    15
Will B    13
Sam    10
Henry    6
Will S    4
Janek    4
Gareth    4
Fred    4
Luke    2
Hugh    1
   

Thursday, 16 October 2014

Gameweek 5 - Round Up

GAMEWEEK 5

So we're already half way through month 2 and the games are heating up! We've also got a few new additions to the campaign that I'll be detailing soon, including Henry (Skaven), Janek (Bretonnia), Sam (Empire) and Gareth (Orcs & Goblins). They're all starting up their Warhammer hobbies and will be cutting a name for themselves in the campaign to start earning the Gold! So without any further adew here are the games:

Melvin (Wood Elves) vs Mark (Beastmen)
Darklands
Wood Elves Victory
The Darklands rule proved useful for the Beastmen, but in the end the Wood Elves outwitted and outshot the lousy beasts.

Hendrik (Vampire Counts) vs Will S (Lizardmen)
Desert
Vampire Counts Victory
Looked very close, but Hendrik squeezed a victory at the end.

James (Dark Elves) vs Ben (Dwarfs)
Forested
Dark Elves Victory
After loosing his Cauldron of Blood early on, the Dark Elves managed to clinch the victory. However the Dwarfs have fought a lot of Elves recently!

Simon (Lizardmen) vs Francis (Empire)
Unknown?
Empire Victory
Looks like House Gausser is becoming a force to be reckoned with! Stay tuned!!!

OVERALL STANDINGS

Ben    23
Melvin    23
Francis    19
James    17
Hendrik    15
Simon    15
Mark    14
Jack    13
Will S    12
Will B    10
Sam    4
Luke    2


Thursday, 25 September 2014

Gameweek 2 - Round Up

GAMEWEEK 2

Keep on rolling! We had another 4 games going on last night, and a few early leaders have come to the fore. We'll be meeting next Thursday for Gameweek 3 and then we'll be heading off to Darksphere to play, 'The Cursed Orb'! There's gonna be all kinds of Warp Lightning madness...

Ben (Dwarfs) vs Simon (Lizardmen)
Cavernous
Dwarf Victory (Slaan went down a hole!)

Will S (Lizardmen) vs Hendrik (Vampire Counts)
Darklands
Lizardmen Victory

Mark (Beastmen) vs Melvin (Wood Elves)
Forested
Wood Elf Victory

James (Dark Elves) & Jack (Bretonnia) vs Will B (Ogre Kingdoms)
Forested
Draw


Overall Standings

Will S    10
Melvin    9
Ben     7
Hendrik     7
Will B      7
Simon    6
Jack     5
James     3
Francis    2
Mark     2
Luke    0
Henry    0

Again if you've got any pictures / reports / funny stories send them over to my email or post them into the comments :)

See ya'll next week
    

 

Wednesday, 17 September 2014

The Yellow Host of Huahuan - The Players



PLAYER NAME
Will South

ARMY TITLE
The Yellow Host of Huahuan


GENERALS

NAME: Cazt’Maxz’Pelz
ARMY ENTRY: Slann Mage-Priest - Lord
SIGNATURE ITEM: Channelling Staff
BRIEF HISTORY: For generations of spawnings Cazt’Maxz’Pelz has resided atop the highest temple in Hua’Huan watching the world stray from the plans of the Old Ones and fall to destruction. Seemingly uncaring and as still as the surrounding mountains his skink priest attendants had thought his mind lost to the aether. Until now! With a single motion a clenched amphibian fist raised and pointed over the eastern mountain range. The armies of Hua’Huan must march to defend the world!

NAME: The End
ARMY ENTRY: Scar Veteran - Hero
SIGNATURE ITEM: Piranha Blade
BRIEF HISTORY: The decade before the last Chaos incursion of Lustria saw a great rise in the number of Cold One Riders spawned, as prophesied by an ancient plaque. Of that time one spawning eclipsed all others as a thousand riders clawed their way forth from the sacred pools, coinciding with a massive migration of Cold Ones. The End (loosely translated)  is the last of this brood and after centuries of wandering the world has heeded the call of Cazt’Maxz’Pelz.

NAME: Garax
ARMY ENTRY: Scar Veteran - Hero
SIGNATURE ITEM: Gold Sigil Sword
BRIEF HISTORY: Not many see the tributary that leads to the Hua’Huan Mountains and none survive to talk of it. For in the jungle foothills sat sentry is an elite force of lizardmen lead by the infallible Garax. He is the embodiment of a warrior & soldier combined, and said to be blessed by Chotec. Wielding a blade that hums with a god-like engery none can stand before him as he leads the vanguard of the Hua’Huan host.


REGIONS

Name: The Valley of the Blind Serpent
Region: Valley
Region Rules: Focused Advance
In accordance with the newly deciphered Hua’tepk Kala Plaque, Mage Lord Salacmatt moved his army to the abandoned Temple City of Hua’Huan. There they wait the awakening of ‘Balak’, Sotek’s favoured serpent.
A tremendous valley covered in Lizardmen architecture and fallen boulders, split by a mighty river within which a terrifying ancient creature is said to slumber. Contains Hua’Huan a vast temple city built millennia ago by the old ones. It’s greatest temples sitting atop the surrounding peaks.

The Crystal Desert
Region: Desert
Region Rules: Incinerating Heat
The explorer Gilbert von Marienburg can be found drowning his sorrows daily at The Sea Hag, claiming to have stumbled upon a plain of diamonds in a land far away! Many an inexperienced commander has heard the tale and gone in search of their fortune only to find their doom. What fault is it of Gilbert’s if he forgot to mention he was rendered mad from sunstroke, lack of food and a modest portion of Lizardmen jungle poisons?
Once a lush, mangrove jungle that is now a land of cracked earth, withered forests and
huge salt crystals (or are they giant diamonds?).


The Border Marsh
Region: Marsh
Region Rules: Perilous Advance
When entering The Border Marsh the ships of Kragar the Relentless were sunk by a Lizardmen patrol. Kragar swore to the Chaos Gods that he would wipe the cold bloods from existence. Charred remains and skeletons peppered with barbs are the only signs that his raiding party was ever there.
Filled with stagnant waterways and fearsome beasts many a greedy explorer has lost their lives looking for treasures in the mysterious Lustrian ruins that litter the boggy area.