Wednesday, 17 September 2014

The Yellow Host of Huahuan - The Players



PLAYER NAME
Will South

ARMY TITLE
The Yellow Host of Huahuan


GENERALS

NAME: Cazt’Maxz’Pelz
ARMY ENTRY: Slann Mage-Priest - Lord
SIGNATURE ITEM: Channelling Staff
BRIEF HISTORY: For generations of spawnings Cazt’Maxz’Pelz has resided atop the highest temple in Hua’Huan watching the world stray from the plans of the Old Ones and fall to destruction. Seemingly uncaring and as still as the surrounding mountains his skink priest attendants had thought his mind lost to the aether. Until now! With a single motion a clenched amphibian fist raised and pointed over the eastern mountain range. The armies of Hua’Huan must march to defend the world!

NAME: The End
ARMY ENTRY: Scar Veteran - Hero
SIGNATURE ITEM: Piranha Blade
BRIEF HISTORY: The decade before the last Chaos incursion of Lustria saw a great rise in the number of Cold One Riders spawned, as prophesied by an ancient plaque. Of that time one spawning eclipsed all others as a thousand riders clawed their way forth from the sacred pools, coinciding with a massive migration of Cold Ones. The End (loosely translated)  is the last of this brood and after centuries of wandering the world has heeded the call of Cazt’Maxz’Pelz.

NAME: Garax
ARMY ENTRY: Scar Veteran - Hero
SIGNATURE ITEM: Gold Sigil Sword
BRIEF HISTORY: Not many see the tributary that leads to the Hua’Huan Mountains and none survive to talk of it. For in the jungle foothills sat sentry is an elite force of lizardmen lead by the infallible Garax. He is the embodiment of a warrior & soldier combined, and said to be blessed by Chotec. Wielding a blade that hums with a god-like engery none can stand before him as he leads the vanguard of the Hua’Huan host.


REGIONS

Name: The Valley of the Blind Serpent
Region: Valley
Region Rules: Focused Advance
In accordance with the newly deciphered Hua’tepk Kala Plaque, Mage Lord Salacmatt moved his army to the abandoned Temple City of Hua’Huan. There they wait the awakening of ‘Balak’, Sotek’s favoured serpent.
A tremendous valley covered in Lizardmen architecture and fallen boulders, split by a mighty river within which a terrifying ancient creature is said to slumber. Contains Hua’Huan a vast temple city built millennia ago by the old ones. It’s greatest temples sitting atop the surrounding peaks.

The Crystal Desert
Region: Desert
Region Rules: Incinerating Heat
The explorer Gilbert von Marienburg can be found drowning his sorrows daily at The Sea Hag, claiming to have stumbled upon a plain of diamonds in a land far away! Many an inexperienced commander has heard the tale and gone in search of their fortune only to find their doom. What fault is it of Gilbert’s if he forgot to mention he was rendered mad from sunstroke, lack of food and a modest portion of Lizardmen jungle poisons?
Once a lush, mangrove jungle that is now a land of cracked earth, withered forests and
huge salt crystals (or are they giant diamonds?).


The Border Marsh
Region: Marsh
Region Rules: Perilous Advance
When entering The Border Marsh the ships of Kragar the Relentless were sunk by a Lizardmen patrol. Kragar swore to the Chaos Gods that he would wipe the cold bloods from existence. Charred remains and skeletons peppered with barbs are the only signs that his raiding party was ever there.
Filled with stagnant waterways and fearsome beasts many a greedy explorer has lost their lives looking for treasures in the mysterious Lustrian ruins that litter the boggy area.


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