GAMEWEEK 12
So we've played the final games of the year! All in preparation for our Geheimnisnacht Colliding scenario which is taking place on Sunday 14th which will see a monstrous game of Triumph & Treachery being played with a whole host of extra madness to keep everybody on their toes. But before that there were 3 games played on Thursday, again not as many games going on but it is Christmas after all and there are a lot of parties and merriment to be had instead. So roll on the new year!
Ben (Dwarfs) vs Simon (Lizardmen)
Unknown Region
Dwarf Victory
It seemed that the fight couldn't be kicked out of the Dwarfs as they chase Mel's Wood Elves down at the top, however Simon's Lizardmen held their own for most of the game.
Henry (Warriors of Chaos) vs Francis (Empire)
Unknown Region
Empire Victory
Francis' last game in the campaign saw him drawn against one of the toughest armies in Henry's Warriors but through the odds the men of the Empire held strong and left Francis to make his way to Australia with a final victory.
Hendrik (Vampire Counts) vs Mark (Beastmen)
Desert
Beastmen Victory
Hendrik took an Undead Legion list whilst I took a Legion of Chaos! And why not it was a laugh! The Undead were extremely unlucky throughout the entire game and despite their superior magic phases they were never able to make full use of them. The Beastmen managed to get in fairly unscathed and do what they do best which is mash stuff (Disclaimer: They're good at mashing the dead, not a lot else...)
OVERALL STANDINGS
Melvin 43
Ben 36
Hendrik 35
Francis 38
Simon 29
Mark 29
Jack 23
James 22
Will B 17
Henry 16
Gareth 14
Will S 10
Sam 10
Fred 6
Hugh 6
Showing posts with label Ben Farndell. Show all posts
Showing posts with label Ben Farndell. Show all posts
Friday, 12 December 2014
Sunday, 26 October 2014
Shaar's Wrath - Ben's Round-Up
So the first part of the Months End games has been played and Ben has successfully defended the Cursed Orb again. Shaar the vampire is in serious trouble now, Mannfred will surely know that he has failed him... Melvin's Wood Elves ran it close and I'll post his round-up of the game when he gets it too me. On with the report:
Pre-Game
Mel tried to steal turn 1 and failed on a 5.
Having lost to him recently with a combat army using vanguards and knowing he had to attack me to get the orb I went with a gunline - 4 warmachines and 2 units of quarrelers with two combat blocks and 4 gyros. He went his usual mix of scout / archer units, a big unit of Eternal Guard with stubborn, 3 Treekin, a dragon and rider, 2 eagles , 2 wardancer units, a lvl 4 on life (or whichever the one with dwellers is) . He also had an ambushing treeman and a unit of dryads with another mage in them. Shaar went with a unit of wardancers.
Early game
The dwarf warmachines with help from a brand new master engineer opened up some devastating fire killing the dragon with the first stone from a grudgethrower. The scout archer units were hit hard by organ gun fire whilst the gyros tried to block the eagles and failed miserably with their bombing runs. Knowing he'd place a poisoned wood in the middle of my deployment zone I took the rune of safe passage on my Lord with the ironbreakers and placed them in it safe from the dangerous terrain tests.
He charged in a unit of archers into my organ gun and an eagle into my gyro on the left. His combat blocks moved up towards mine and my quarrelers. He moved his treekin around the right flank slowly towards a unit of longbeards waiting there.
Not much magic the first few turns - I tried to eat dwellers and failed.
His scouts killed my organ gun and ran into my engineer. I sent a second gyro in to help him. My 2nd organ gun kills his other eagle. More fire from all my units thins his combat blocks down further and I start trying to drop grudgethrower rocks onto his level 4 but Look out Sir keeps saving him.
Turns 2-4
I wipe out his chaff (2 eagles, 2 skirmisher units) for the loss of 2 gyros, a master engineer and an organ gun but still have 2 grudgethrowers and an organ gun (all runed up) left and now he has no chaff to throw at them. His 2 units of wardancers with characters charge my 2 units of quarrelers who stand and shoot.
His big unit of Eternal Guard charge my Lord with Ironbreakers frontally whilst his ambushing Treeman who can charge the turn he arrvies!!! charges them in the rear! Ugly! His treekin charge my Longbeards who fear nothing being old grumblers! The longbeards combat res the treekin easily and run them down before reforming. The main combat is my Lord with ironbreakers and runesmith, versus his treeman and Eternal Guard. The ironbreakers and lord outmatch the spearmen (but he keeps getting off the toughness buff on them with stops me tearing through them). The treemans thunderstomps do the most damage. He wins combat 4 or 5 rounds in a row but my banner makes me stubborn.
The big unit of quarrelers wipe out the wardancers and importantly the dragon rider to get all those lovely points! The other quarrelers get wiped out by wardancers with the vamp.
The big play comes turn 4 where my now free gryo flies to his backfield and flames his archer unit hiding his sniper and level 4. It removes enough models so Look out Sir no longer applies. My two grudgethrowers hit perfectly wiping out his level 4 and sniper instantly and killing the last archers. Unbelievably his dryads and caster fail to roll the 3+ ambush roll all game and never turn up! So he's left with only the vampire as a mage on the table.
In the main combat I charge my longbeards into this remaining Eternal Guard flank and he charges them in the flank with his remaining wardancer unit and characters. In the last round of combat we had time to complete my ironbreakers are finally wiped out defending their Lord nobly for so many turns even though they had a treeman in the rear and 3 ranks of Eternal Guard with toughness 5 or 7 depending on buffs pretty much the whole game. Losing the ironbreakers meant my lord was no longer stubborn but thanks to the charge by the longbeards I'm able to wipe out his Eternal Guard and win combat by 3 or 4., 1 of his units with characters in flees leaving the treeman facing my Lord and runesmith and the longbeards about to reform to face the vampire.
Had we played a final turn and his dryads arrived it would have been close as he would have tried to combat res kill my Lord but we had to call it then.
Pre-Game
Mel tried to steal turn 1 and failed on a 5.
Having lost to him recently with a combat army using vanguards and knowing he had to attack me to get the orb I went with a gunline - 4 warmachines and 2 units of quarrelers with two combat blocks and 4 gyros. He went his usual mix of scout / archer units, a big unit of Eternal Guard with stubborn, 3 Treekin, a dragon and rider, 2 eagles , 2 wardancer units, a lvl 4 on life (or whichever the one with dwellers is) . He also had an ambushing treeman and a unit of dryads with another mage in them. Shaar went with a unit of wardancers.
Early game
The dwarf warmachines with help from a brand new master engineer opened up some devastating fire killing the dragon with the first stone from a grudgethrower. The scout archer units were hit hard by organ gun fire whilst the gyros tried to block the eagles and failed miserably with their bombing runs. Knowing he'd place a poisoned wood in the middle of my deployment zone I took the rune of safe passage on my Lord with the ironbreakers and placed them in it safe from the dangerous terrain tests.
He charged in a unit of archers into my organ gun and an eagle into my gyro on the left. His combat blocks moved up towards mine and my quarrelers. He moved his treekin around the right flank slowly towards a unit of longbeards waiting there.
Not much magic the first few turns - I tried to eat dwellers and failed.
His scouts killed my organ gun and ran into my engineer. I sent a second gyro in to help him. My 2nd organ gun kills his other eagle. More fire from all my units thins his combat blocks down further and I start trying to drop grudgethrower rocks onto his level 4 but Look out Sir keeps saving him.
Turns 2-4
I wipe out his chaff (2 eagles, 2 skirmisher units) for the loss of 2 gyros, a master engineer and an organ gun but still have 2 grudgethrowers and an organ gun (all runed up) left and now he has no chaff to throw at them. His 2 units of wardancers with characters charge my 2 units of quarrelers who stand and shoot.
His big unit of Eternal Guard charge my Lord with Ironbreakers frontally whilst his ambushing Treeman who can charge the turn he arrvies!!! charges them in the rear! Ugly! His treekin charge my Longbeards who fear nothing being old grumblers! The longbeards combat res the treekin easily and run them down before reforming. The main combat is my Lord with ironbreakers and runesmith, versus his treeman and Eternal Guard. The ironbreakers and lord outmatch the spearmen (but he keeps getting off the toughness buff on them with stops me tearing through them). The treemans thunderstomps do the most damage. He wins combat 4 or 5 rounds in a row but my banner makes me stubborn.
The big unit of quarrelers wipe out the wardancers and importantly the dragon rider to get all those lovely points! The other quarrelers get wiped out by wardancers with the vamp.
The big play comes turn 4 where my now free gryo flies to his backfield and flames his archer unit hiding his sniper and level 4. It removes enough models so Look out Sir no longer applies. My two grudgethrowers hit perfectly wiping out his level 4 and sniper instantly and killing the last archers. Unbelievably his dryads and caster fail to roll the 3+ ambush roll all game and never turn up! So he's left with only the vampire as a mage on the table.
In the main combat I charge my longbeards into this remaining Eternal Guard flank and he charges them in the flank with his remaining wardancer unit and characters. In the last round of combat we had time to complete my ironbreakers are finally wiped out defending their Lord nobly for so many turns even though they had a treeman in the rear and 3 ranks of Eternal Guard with toughness 5 or 7 depending on buffs pretty much the whole game. Losing the ironbreakers meant my lord was no longer stubborn but thanks to the charge by the longbeards I'm able to wipe out his Eternal Guard and win combat by 3 or 4., 1 of his units with characters in flees leaving the treeman facing my Lord and runesmith and the longbeards about to reform to face the vampire.
Had we played a final turn and his dryads arrived it would have been close as he would have tried to combat res kill my Lord but we had to call it then.
Thursday, 16 October 2014
Gameweek 5 - Round Up
GAMEWEEK 5
So we're already half way through month 2 and the games are heating up! We've also got a few new additions to the campaign that I'll be detailing soon, including Henry (Skaven), Janek (Bretonnia), Sam (Empire) and Gareth (Orcs & Goblins). They're all starting up their Warhammer hobbies and will be cutting a name for themselves in the campaign to start earning the Gold! So without any further adew here are the games:
Melvin (Wood Elves) vs Mark (Beastmen)
Darklands
Wood Elves Victory
The Darklands rule proved useful for the Beastmen, but in the end the Wood Elves outwitted and outshot the lousy beasts.
Hendrik (Vampire Counts) vs Will S (Lizardmen)
Desert
Vampire Counts Victory
Looked very close, but Hendrik squeezed a victory at the end.
James (Dark Elves) vs Ben (Dwarfs)
Forested
Dark Elves Victory
After loosing his Cauldron of Blood early on, the Dark Elves managed to clinch the victory. However the Dwarfs have fought a lot of Elves recently!
Simon (Lizardmen) vs Francis (Empire)
Unknown?
Empire Victory
Looks like House Gausser is becoming a force to be reckoned with! Stay tuned!!!
OVERALL STANDINGS
Ben 23
Melvin 23
Francis 19
James 17
Hendrik 15
Simon 15
Mark 14
Jack 13
Will S 12
Will B 10
Sam 4
Luke 2
So we're already half way through month 2 and the games are heating up! We've also got a few new additions to the campaign that I'll be detailing soon, including Henry (Skaven), Janek (Bretonnia), Sam (Empire) and Gareth (Orcs & Goblins). They're all starting up their Warhammer hobbies and will be cutting a name for themselves in the campaign to start earning the Gold! So without any further adew here are the games:
Melvin (Wood Elves) vs Mark (Beastmen)
Darklands
Wood Elves Victory
The Darklands rule proved useful for the Beastmen, but in the end the Wood Elves outwitted and outshot the lousy beasts.
Hendrik (Vampire Counts) vs Will S (Lizardmen)
Desert
Vampire Counts Victory
Looked very close, but Hendrik squeezed a victory at the end.
James (Dark Elves) vs Ben (Dwarfs)
Forested
Dark Elves Victory
After loosing his Cauldron of Blood early on, the Dark Elves managed to clinch the victory. However the Dwarfs have fought a lot of Elves recently!
Simon (Lizardmen) vs Francis (Empire)
Unknown?
Empire Victory
Looks like House Gausser is becoming a force to be reckoned with! Stay tuned!!!
OVERALL STANDINGS
Ben 23
Melvin 23
Francis 19
James 17
Hendrik 15
Simon 15
Mark 14
Jack 13
Will S 12
Will B 10
Sam 4
Luke 2
Friday, 10 October 2014
Gameweek 4 - Round Up
GAMEWEEK 4
The Cursed Orb has been captured and we've all got back to playing weekly campaign games. Melvin and Ben happened to draw each other and other their alliance on the Orb table they had to pitch their Dwarfs and Wood Elves against each other. So here are the four games that took place:
Francis (Empire) vs Hendrik (Vampire Counts)
Darklands
Empire Victory
Ben (Dwarfs) vs Melvin (Wood Elves)
Desert
Wood Elf Victory
Jack (Bretonnia) vs James (Wood Elves)
Darklands
Wood Elf Victory
Mark (Beastmen) vs Simon (Lizardmen)
Marsh
Lizardmen Victory
OVERALL STANDINGS
Ben 22
Melvin 18
Simon 14
Francis 14
Jack 13
Mark 12
Hendrik 12
James 10
Will B 10
Will S 10
Sam 4
Luke 2
I'll be working on the next 'Months End' scenario over the weekend, so any thoughts about the last, or perhaps ideas for it then let me know!
The Cursed Orb has been captured and we've all got back to playing weekly campaign games. Melvin and Ben happened to draw each other and other their alliance on the Orb table they had to pitch their Dwarfs and Wood Elves against each other. So here are the four games that took place:
Francis (Empire) vs Hendrik (Vampire Counts)
Darklands
Empire Victory
Ben (Dwarfs) vs Melvin (Wood Elves)
Desert
Wood Elf Victory
Jack (Bretonnia) vs James (Wood Elves)
Darklands
Wood Elf Victory
Mark (Beastmen) vs Simon (Lizardmen)
Marsh
Lizardmen Victory
OVERALL STANDINGS
Ben 22
Melvin 18
Simon 14
Francis 14
Jack 13
Mark 12
Hendrik 12
James 10
Will B 10
Will S 10
Sam 4
Luke 2
I'll be working on the next 'Months End' scenario over the weekend, so any thoughts about the last, or perhaps ideas for it then let me know!
Thursday, 9 October 2014
The Cursed Orb - Round Up
THE CURSED ORB - ROUND UP
So the Cursed Orb has been found! And found by none other than Ben and his mighty Dwarfs who managed to smite a Scar-Veteran within the Crypt at the last moment. Additionally everybody else managed to get involved as the Orb cast lightning onto the other tables, blowing up units and ruining battle plans... Sorry about that! If anybody has any reports or thoughts about the games that they played and would like to post them here then send them over too me and I'll make sure they're here for everyone to read over. We had three definite players on the Cursed Orb Scenario table, however we had to have a 'General Off!' to determine who else would be joining them as Simon, WillB & Hendrik all had a joint total of 8 Gold. This meant that their finest champions had to fight each other man on man (or Ogre on Vampire), and the victor would make their way to the big game - which left Simon Scar-Veteran victorious as he took no damage and dealt a lot out in return.
THE CURSED ORB SCENARIO - PLAYERS
Ben (Dwarfs)
Spent - 6 Gold
Melvin (Wood Elves)
Spent 15 Gold!!!
James (Dark Elves)
Spent 9 Gold
Simon (Lizardmen)
Spent ? Gold
Ben and Melvin made an allegiance, whilst James and Simon also raised arms together on the other side of the table. The Crypt was placed in the centre of the table and as far as I could tell, all hell broke loose! When the players have done a write up of the game I'll post it here for everybody to read, however in the end Ben's Dwarf Lord Magnar fought long and hard but eventually smote Simon's Scar-Vet down low. The Orb has been captured by the mighty dwarf throng of Grimlokson!!!
Congratulations to Ben, I'm sure the other players will be seeking swift revenge in the weeks to come.
ROAD TO THE ORB SCENARIO - PLAYERS
Francis (Empire)
Spent - 0 Gold
Hendrik (Vampire Counts)
Spent - 0 Gold
Will B (Ogre Kingdoms)
Spent - 0 Gold
Jack (Bretonnia)
Spent - 0 Gold
Sam (Empire)
Spent - 0 Gold
Mark (Beastmen)
Spent - 0 Gold
Nobody spent any gold for these scenarios as it seemed everyone was 'banking' on future games... Could be a beneficial choice, we shall see! We all managed to get 1 game completed, and each of us managed another half a game until we had to head off to the restaurant.
Francis (Empire) vs Hendrik (Vampire Counts)
Francis managed to sniper Hendrik's Vampire on Turn 2. Ouch! Time to crumble away...
Empire Victory
Jack (Bretonnia) vs Sam (Empire)
Knight on Knight action, but the knights in multicoloured fleur de lys won this one!
Bretonnia Victory
Will B (Ogre Kingdoms) vs Mark (Beastmen)
One word... CARNAGE
Beastmen Victory
Hendrik (Vampire Counts) vs Will B (Ogre Kingdoms)
These guys managed a few turns but in the end called it a draw.
Draw
Francis (Empire) vs Jack (Bretonnia)
These guys managed a few turns but as far as I'm aware called it a draw.
Draw
Gareth (Beastmen) vs Sam (Empire)
Gareth took control of the Beastmen with a bit of assistance and we managed two turns before we had to call time.
Draw
OVERALL STANDINGS
Now I'm going off of information that I've got written down so if anything doesn't add up then let me know and I'll make an amendment.
Ben 21 Orb
Melvin 14
Jack 12
Simon 11
Hendrik 11
Will B 10
Will S 10
Mark 10
Francis 8
Sam 4
James 3
Luke 2
So the Cursed Orb has been found! And found by none other than Ben and his mighty Dwarfs who managed to smite a Scar-Veteran within the Crypt at the last moment. Additionally everybody else managed to get involved as the Orb cast lightning onto the other tables, blowing up units and ruining battle plans... Sorry about that! If anybody has any reports or thoughts about the games that they played and would like to post them here then send them over too me and I'll make sure they're here for everyone to read over. We had three definite players on the Cursed Orb Scenario table, however we had to have a 'General Off!' to determine who else would be joining them as Simon, WillB & Hendrik all had a joint total of 8 Gold. This meant that their finest champions had to fight each other man on man (or Ogre on Vampire), and the victor would make their way to the big game - which left Simon Scar-Veteran victorious as he took no damage and dealt a lot out in return.
THE CURSED ORB SCENARIO - PLAYERS
Ben (Dwarfs)
Spent - 6 Gold
Melvin (Wood Elves)
Spent 15 Gold!!!
James (Dark Elves)
Spent 9 Gold
Simon (Lizardmen)
Spent ? Gold
Ben and Melvin made an allegiance, whilst James and Simon also raised arms together on the other side of the table. The Crypt was placed in the centre of the table and as far as I could tell, all hell broke loose! When the players have done a write up of the game I'll post it here for everybody to read, however in the end Ben's Dwarf Lord Magnar fought long and hard but eventually smote Simon's Scar-Vet down low. The Orb has been captured by the mighty dwarf throng of Grimlokson!!!
Congratulations to Ben, I'm sure the other players will be seeking swift revenge in the weeks to come.
ROAD TO THE ORB SCENARIO - PLAYERS
Francis (Empire)
Spent - 0 Gold
Hendrik (Vampire Counts)
Spent - 0 Gold
Will B (Ogre Kingdoms)
Spent - 0 Gold
Jack (Bretonnia)
Spent - 0 Gold
Sam (Empire)
Spent - 0 Gold
Mark (Beastmen)
Spent - 0 Gold
Nobody spent any gold for these scenarios as it seemed everyone was 'banking' on future games... Could be a beneficial choice, we shall see! We all managed to get 1 game completed, and each of us managed another half a game until we had to head off to the restaurant.
Francis (Empire) vs Hendrik (Vampire Counts)
Francis managed to sniper Hendrik's Vampire on Turn 2. Ouch! Time to crumble away...
Empire Victory
Jack (Bretonnia) vs Sam (Empire)
Knight on Knight action, but the knights in multicoloured fleur de lys won this one!
Bretonnia Victory
Will B (Ogre Kingdoms) vs Mark (Beastmen)
One word... CARNAGE
Beastmen Victory
Hendrik (Vampire Counts) vs Will B (Ogre Kingdoms)
These guys managed a few turns but in the end called it a draw.
Draw
Francis (Empire) vs Jack (Bretonnia)
These guys managed a few turns but as far as I'm aware called it a draw.
Draw
Gareth (Beastmen) vs Sam (Empire)
Gareth took control of the Beastmen with a bit of assistance and we managed two turns before we had to call time.
Draw
OVERALL STANDINGS
Now I'm going off of information that I've got written down so if anything doesn't add up then let me know and I'll make an amendment.
Ben 21 Orb
Melvin 14
Jack 12
Simon 11
Hendrik 11
Will B 10
Will S 10
Mark 10
Francis 8
Sam 4
James 3
Luke 2
Tuesday, 7 October 2014
Magnar Grimlokson's Victory
Magnar Grimlokson looked out over the carnage. It had been a hard fought victory and the Orb pulsated and crackled in his hands its corrupting power was dissipating around him but he knew it couldn't infect his mind - Dwarfs were not affected by such things. Magnar knew that betraying the Wood Elves was essential, if the Elves had grasped the Orb they would have most likely kept it and eventually lost it to the dark powers, Elves were not to be trusted...
Magnar
held the Orb up high, and prepared to smash its delicate frame on the hard
earth. "Such a small trinket, such dark purpose - but now it must be
extinguished," Magnar said as he closed his eyes and whispered a
protective rune.
"Sire,"
a panicked Dwarf shouted!
Magnar
opened his eyes and glared as a thunderous explosion ripped across the ground
where one of his Gyrocopters had been grounded.
"Skaven...
The true owners have shown their face. Dawi, form ranks and prepare for
battle!"
Magnar
wrapped the Orb away and unloaded his axe; the Skaven will have to be
extinguished before this day was out. How could he have remained blind not to
realise that the Skaven had created this device, but why were there other races
fighting for its influence. He realised then that these were answers that
needed answering and in such dark times, any form of threat could put the
Dwarfen race at danger of extinction.
Grimm
turned and headed into the fray as his warriors began culling their verminous
foes that beset them from all sides. "We will avenge a Grudge today",
Magnar grunted.
Friday, 3 October 2014
Gameweek 3 - Round Up
GAMEWEEK 3
So we've had the last few games before 'The Cursed Orb' starts on Sunday and we've got some definitive leaders!!! So here are the details of the games that were played:
Mark (Beastmen) vs Luke (Lizardmen)
No Region Rules
Beastmen Victory
James (Dark Elves) vs Simon (Lizardmen)
Marshes
Dark Elf Victory
Jack (Bretonnia) & Will B (Ogre Kingdoms) vs Ben (Dwarfs)
Forest
Dwarf Victory
Melvin (Wood Elves) vs Hendrik (Vampire Counts)
Valley/Gorge
Wood Elf Victory
OVERALL STANDINGS
Melvin 16 (The Cursed Orb Scenario)
Ben 13 (The Cursed Orb Scenario)
Will S 10 (The Cursed Orb Scenario)
James 9 (The Cursed Orb Scenario)
Hendrik 8 (The Cursed Orb Scenario Pending)
Will B 8 (The Cursed Orb Scenario Pending)
Simon 8 (The Cursed Orb Scenario Pending)
Jack 6
Mark 5
Francis 2
Luke 2
So Melvin, Ben, Will S & James are our four players for the Cursed Orb! So get your troops ready, Hendrik, Will B & Simon are all potentially on the table and we'll differentiate players by General killed...
See you Sunday troops!
Mark
So we've had the last few games before 'The Cursed Orb' starts on Sunday and we've got some definitive leaders!!! So here are the details of the games that were played:
Mark (Beastmen) vs Luke (Lizardmen)
No Region Rules
Beastmen Victory
James (Dark Elves) vs Simon (Lizardmen)
Marshes
Dark Elf Victory
Jack (Bretonnia) & Will B (Ogre Kingdoms) vs Ben (Dwarfs)
Forest
Dwarf Victory
Melvin (Wood Elves) vs Hendrik (Vampire Counts)
Valley/Gorge
Wood Elf Victory
OVERALL STANDINGS
Melvin 16 (The Cursed Orb Scenario)
Ben 13 (The Cursed Orb Scenario)
Will S 10 (The Cursed Orb Scenario)
James 9 (The Cursed Orb Scenario)
Hendrik 8 (The Cursed Orb Scenario Pending)
Will B 8 (The Cursed Orb Scenario Pending)
Simon 8 (The Cursed Orb Scenario Pending)
Jack 6
Mark 5
Francis 2
Luke 2
So Melvin, Ben, Will S & James are our four players for the Cursed Orb! So get your troops ready, Hendrik, Will B & Simon are all potentially on the table and we'll differentiate players by General killed...
See you Sunday troops!
Mark
Thursday, 25 September 2014
Gameweek 2 - Round Up
GAMEWEEK 2
Keep on rolling! We had another 4 games going on last night, and a few early leaders have come to the fore. We'll be meeting next Thursday for Gameweek 3 and then we'll be heading off to Darksphere to play, 'The Cursed Orb'! There's gonna be all kinds of Warp Lightning madness...
Ben (Dwarfs) vs Simon (Lizardmen)
Cavernous
Dwarf Victory (Slaan went down a hole!)
Will S (Lizardmen) vs Hendrik (Vampire Counts)
Darklands
Lizardmen Victory
Mark (Beastmen) vs Melvin (Wood Elves)
Forested
Wood Elf Victory
James (Dark Elves) & Jack (Bretonnia) vs Will B (Ogre Kingdoms)
Forested
Draw
Overall Standings
Will S 10
Melvin 9
Ben 7
Hendrik 7
Will B 7
Simon 6
Jack 5
James 3
Francis 2
Mark 2
Luke 0
Henry 0
Again if you've got any pictures / reports / funny stories send them over to my email or post them into the comments :)
See ya'll next week
Keep on rolling! We had another 4 games going on last night, and a few early leaders have come to the fore. We'll be meeting next Thursday for Gameweek 3 and then we'll be heading off to Darksphere to play, 'The Cursed Orb'! There's gonna be all kinds of Warp Lightning madness...
Ben (Dwarfs) vs Simon (Lizardmen)
Cavernous
Dwarf Victory (Slaan went down a hole!)
Will S (Lizardmen) vs Hendrik (Vampire Counts)
Darklands
Lizardmen Victory
Mark (Beastmen) vs Melvin (Wood Elves)
Forested
Wood Elf Victory
James (Dark Elves) & Jack (Bretonnia) vs Will B (Ogre Kingdoms)
Forested
Draw
Overall Standings
Will S 10
Melvin 9
Ben 7
Hendrik 7
Will B 7
Simon 6
Jack 5
James 3
Francis 2
Mark 2
Luke 0
Henry 0
Again if you've got any pictures / reports / funny stories send them over to my email or post them into the comments :)
See ya'll next week
Wednesday, 17 September 2014
The Grimlokson Clan - The Players
Army Name:
The Grimlokson Clan
Player:
Ben Farndell
Background:
For generations The Grimlokson Clan have lived worked and fought for the noble hold of Zhufbar. Through times of war and times of prosperity members of the Grimloksons have served their hold with honour and pride. Famed for their ability to fight underground the Grimloksons have contributed many of their number to the Ironbreakers - those dwarfs dedicated to protecting the lower levels of the hold from foreign invaders - and continue to do so to this day. With the underground Skaven threat much reduced of recent years, the famed Lord of the Grimloksons Clan, Magnar, has sought to expand his family's influence by settling more of the land around Zhufbar and perhaps even establish some new trade routes, for the inventions of Zhufbar remain much in demand across the civilised world.
CAMPAIGN GENERALS
NAME: Lord Magnar Grimlokson (Campaign General)
ARMY ENTRY: Dwarf Lord
SIGNATURE ITEM: The Iron Warden (Also known as 'The Dancefloor') - Dwarven Runed Shield
BRIEF HISTORY: Magnar Grimlokson took over as Thane of the Grimloksons some 40 years ago after the death of his father in a battle deep below Zhufbar. Through his innovative tactics both in battle and trade, Magnar won victories and wealth for the Hold. So impressive were his feats that little over 10 years ago the High King himself granted him his Lordship. On becoming a Lord, Magnar thought it befitting that he now be borne into battle upon his shield
- the Iron Warden - by his young family members Ulf and Dolf Grimlokson. Upon witnessing his first battle so mounted, Ulf quickly renamed the Iron Warden to the 'Dance Floor' in light of some of the unusual moves Magnar performed.
NAME: Thane Rippys Grimlokson (Campaign Lieutenant)
ARMY ENTRY: Dwarf Thane
SIGNATURE ITEM: Armour of Grimlokson - Dwarven Runed Gromril Armour
BRIEF HISTORY: Rippys is the eldest son of Magnar and so rightfully sits as a Thane of the Clan. Regarded by the Clan as less of an innovator than Magnar, he is nevertheless keen to embrace dwarven technology and was the first to embrace clan members joining the famed Zhufbar air corps. A former shield bearer for Magnar, Rippys now proudly carriers the Clans battlestandard (Old Nora) into battle. Outsiders to the Clan have never been able to find out why the standard is named so but speculation is rife that Old Nora - who ever she may be - sacrificed more than one dress in the making of it.
NAME: Calmin Evenforge (Campaign Lieutenant)
ARMY ENTRY: Dwarf Runesmith
SIGNATURE ITEM: Calmin's Amulet - Spellbreaking Amulet
BRIEF HISTORY: Calmin is one of the youngest runesmiths in Zhufbar. He first became noticed by the Grimlokson Clan when doing some work for a senior family member that surpassed expectation. His reputation for outstanding work was sealed when tasked with improving the Iron Warden for Magnar. Through his skill and endeavour he was able to engrave runes that meant the great shield now offered far more protection when stood upon than ever it did held above the chest.
REGIONS
NAME: The Gates of Zhufbar
REGION: Mountainous
REGION RULES: Biting Cold
BRIEF DESCRIPTION
The legendary Torrent Gate of Zhufbar see's mechanised defences steam, blast and detonate any foreign invaders. Death rains from the skies as the Zhufbar Air Corp launch from air pads hidden throughout the mountains.
REGIONS
NAME: The Depths of Zhufbar
REGION: Cavenous
REGION RULES: Under the World
BRIEF DESCRIPTION
The Grimlokson Clan
Player:
Ben Farndell
Background:
For generations The Grimlokson Clan have lived worked and fought for the noble hold of Zhufbar. Through times of war and times of prosperity members of the Grimloksons have served their hold with honour and pride. Famed for their ability to fight underground the Grimloksons have contributed many of their number to the Ironbreakers - those dwarfs dedicated to protecting the lower levels of the hold from foreign invaders - and continue to do so to this day. With the underground Skaven threat much reduced of recent years, the famed Lord of the Grimloksons Clan, Magnar, has sought to expand his family's influence by settling more of the land around Zhufbar and perhaps even establish some new trade routes, for the inventions of Zhufbar remain much in demand across the civilised world.
CAMPAIGN GENERALS
NAME: Lord Magnar Grimlokson (Campaign General)
ARMY ENTRY: Dwarf Lord
SIGNATURE ITEM: The Iron Warden (Also known as 'The Dancefloor') - Dwarven Runed Shield
BRIEF HISTORY: Magnar Grimlokson took over as Thane of the Grimloksons some 40 years ago after the death of his father in a battle deep below Zhufbar. Through his innovative tactics both in battle and trade, Magnar won victories and wealth for the Hold. So impressive were his feats that little over 10 years ago the High King himself granted him his Lordship. On becoming a Lord, Magnar thought it befitting that he now be borne into battle upon his shield
- the Iron Warden - by his young family members Ulf and Dolf Grimlokson. Upon witnessing his first battle so mounted, Ulf quickly renamed the Iron Warden to the 'Dance Floor' in light of some of the unusual moves Magnar performed.
NAME: Thane Rippys Grimlokson (Campaign Lieutenant)
ARMY ENTRY: Dwarf Thane
SIGNATURE ITEM: Armour of Grimlokson - Dwarven Runed Gromril Armour
BRIEF HISTORY: Rippys is the eldest son of Magnar and so rightfully sits as a Thane of the Clan. Regarded by the Clan as less of an innovator than Magnar, he is nevertheless keen to embrace dwarven technology and was the first to embrace clan members joining the famed Zhufbar air corps. A former shield bearer for Magnar, Rippys now proudly carriers the Clans battlestandard (Old Nora) into battle. Outsiders to the Clan have never been able to find out why the standard is named so but speculation is rife that Old Nora - who ever she may be - sacrificed more than one dress in the making of it.
NAME: Calmin Evenforge (Campaign Lieutenant)
ARMY ENTRY: Dwarf Runesmith
SIGNATURE ITEM: Calmin's Amulet - Spellbreaking Amulet
BRIEF HISTORY: Calmin is one of the youngest runesmiths in Zhufbar. He first became noticed by the Grimlokson Clan when doing some work for a senior family member that surpassed expectation. His reputation for outstanding work was sealed when tasked with improving the Iron Warden for Magnar. Through his skill and endeavour he was able to engrave runes that meant the great shield now offered far more protection when stood upon than ever it did held above the chest.
REGIONS
NAME: The Gates of Zhufbar
REGION: Mountainous
REGION RULES: Biting Cold
BRIEF DESCRIPTION
The legendary Torrent Gate of Zhufbar see's mechanised defences steam, blast and detonate any foreign invaders. Death rains from the skies as the Zhufbar Air Corp launch from air pads hidden throughout the mountains.
REGIONS
NAME: The Depths of Zhufbar
REGION: Cavenous
REGION RULES: Under the World
BRIEF DESCRIPTION
In
the lower chambers of Zhufbar battle wages as brave dwarfs fight off
invaders that have gained access after the ferocious earthquakes from
the Time of Woes split the once impregnable hold open. Skaven have made
much of the depths their home but many routes in to the underworld still
remain to be found and it may be other foes that find them first.
REGIONS
NAME: Sylvanian Forest
REGION: Forested
REGION RULES: Entangled Woods
BRIEF DESCRIPTION
Once
the black mountains that home Zhufbar have turned into little more than
hills comes the forest of Sylvania. Once a bright and pleasant place
the forces of darkness have now made it a foreboding place not beloved
of the dwarf folk.
REGIONS
NAME: Sylvanian Forest
REGION: Forested
REGION RULES: Entangled Woods
BRIEF DESCRIPTION
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